C – core set
M – Shadows of Mirkwood cycle
M1 – Hunt for Gollum
M2 – Conflict at the Carrock
M3 – Journey to Rhosgobel
M4 – Hills of Emyn Muil
M5 – Dead Marshes
M6 – Return to Mirkwood
K – Khazad-dûm deluxe
D – Dwarrodelf cycle
D1 – Redhorn Gate
D2 – Road to Rivendell
D3 – Watcher in the Water
D4 – Long Dark
D5 – Foundations of Stone
D6 – Shadow and Flame
H – The Hobbit saga
H1 – Over Hill and Under Hill
H2 – On the Doorstep
N – Heirs of Númenor deluxe
S – Against the Shadow cycle
S1 – Steward’s Fear
S2 – Drúadan Forest
S3 – Encounter at Amon Dîn
S4 – Assault on Osgiliath
S5 – Blood of Gondor
S6 – Morgul Vale
Longevity, Healing and Safety
Beorn (H1) has the most hit points out of any hero; it is impossible to heal him but possible to revive him.
Landroval (M3) can save a hero that was just destroyed, Beorn, for instance.
In its ally form, Beorn (C) is also worth mentioning, having one more hit point than any hero outside of Beorn.
When you have a hero that does much fighting but you’re afraid he might not survive it, and you have another hero who can take hits in the first hero’s stead, you might as well attach Song of Mocking (M5) to the second one.
Defence strength and the number of hit points often determine a successful defender, Ring Mail (D4) boosts both of those attributes. It can only be targeted on Dwarves or Hobbits, however.
Citadel Plate (C) increases the number of hit points of the attached hero by 4; and it costs 4 as well.
Hardy Leadership (D6) is a strong boost for Dwarves in terms of hit points, especially for Erebor Record-keepers or Zigil Miners that only have 1 initially.
Frodo Baggins (M2) is equipped with a very unique ability to keep him out of trouble (could it be the Ring?); it allows for a number of strategies, whether it being inclination to let more attacks undefended, or defending with much more safety.
Elrond (D6) amplifies any healing effect that wasn’t already maximal.
Glorfindel (C) might not have the most potent healing ability but he remains the only hero with one.
Anfalas Herdsman (S1) could actually be considered into any Lore deck, since an ally costing 1 with 2 hit points is a rare deal, in an Outlands deck, however, he is the absolute must. One should often play him before all the others, just to keep the lot safe.
When one wishes to have a healing ally in his deck, he should not overlook Warden of Healing (D4). He’s great at keeping several characters as fresh as they were upon their arrival.
If it were not for Warden of Healing, Daughter of the Nimrodel (C) would still probably be unchallenged as far as healing heroes goes; she would not heal an ally though, and she cannot do more than a hero at a time unless one finds a special trick.
Dori (H1) can make sure no hero dies of an unlucky shadow effect, undefended attack, etc. He is a bit costly and unique but certainly worth considering even outside a Dwarven deck.
Healing Herbs (D5) present a way to heal all damage from a character, one just needs a Lore hero ready for it. Worth noting is that with Master of the Forge, Healing Herbs are relatively easy to find at a proper moment, without the need of having several copies in a deck. One would be surprised to learn the Elven Master could find plants in a vicinity of his forge.
There is a great similarity between Daughter of the Nimrodel and Self Preservation (C) coming both from the dark ages of the core set. There are little nuances when the former or latter is preferable, but in general they both suffer in comparison to Warden of Healing.
Similar to Healing Herbs in its effect, Lore of Imladris (C) is also able to heal all damage from any character, it is more costly but one doesn’t need to keep a Lore hero ready to use it, plus, being event, it has a timing benefit.
One could argue that Beorn’s Hospitality (C) was a bit questionable at first but it was most welcome in the end; something that is hard to say about this costly event that only takes care of damage on one of the player’s heroes. With Lore resources hardly ever overflowing, it is hard to find a place for this card in a deck, unless one has a strategy about it, and tricks to play it cheaper (Elrond’s hospitality perhaps?).
Rounding down the Hobbit story line threads, Gandalf’s cousin and Beorn’s neighbor Radagast (M3) is next. Not much he can currently do with his resources, healing Eagles is formidable but not much helpful as far as the game goes.
An interesting option arrives in the shape and form of White Tower Watchman (S2). Undefended attacks have never been this safe before; one needs a mono-sphere deck to use the ability, however.