C – core set M – Shadows of Mirkwood cycle M1 – Hunt for Gollum M2 – Conflict at the Carrock M3 – Journey to Rhosgobel M4 – Hills of Emyn Muil M5 – Dead Marshes M6 – Return to Mirkwood K – Khazad-dûm deluxe D – Dwarrodelf cycle D1 – Redhorn Gate D2 – Road to Rivendell D3 – Watcher in the Water D4 – Long Dark D5 – Foundations of Stone D6 – Shadow and Flame H – The Hobbit saga H1 – Over Hill and Under Hill H2 – On the Doorstep N – Heirs of Númenor deluxe S – Against the Shadow cycle S1 – Steward’s Fear S2 – Drúadan Forest S3 – Encounter
at Amon Dîn S4 – Assault on Osgiliath S5 – Blood of Gondor S6 – Morgul Vale
Staging Area Attack
Great Yew Bow (H2) is the only
attachment allowing permanent access for attacking the staging area. It
requires a (printed) ranged hero but once you have such (and he’s also
Tactics), you might always want to consider this card. It is usually much
easier to take down enemies and not letting them come closer.
Hands Upon the Bow (D6) is an event
equivalent of the above. A ranged (but not printed) character (and not a hero) is
required here. The cost is lower and it works any phase – thus potentially
helping out questing – but only once.
Dúnhere (C) is thus fur the
only privileged hero that can strike enemies in their sanctuary. The idea is to
have low threat so that the enemies do not engage, which works great in the
Spirit sphere. The real challenge is to boost Dúnhere
so that
he can do more damage, which is all but impossible within the Spirit sphere.
Tactics is usually a good combo for the Rohan assassin, as it not only provides
ways to strike harder but also Quick Strike right after staging.