C – core set
M – Shadows of Mirkwood cycle
M1 – Hunt for Gollum
M2 – Conflict at the Carrock
M3 – Journey to Rhosgobel
M4 – Hills of Emyn Muil
M5 – Dead Marshes
M6 – Return to Mirkwood
K – Khazad-dûm deluxe
D – Dwarrodelf cycle
D1 – Redhorn Gate
D2 – Road to Rivendell
D3 – Watcher in the Water
D4 – Long Dark
D5 – Foundations of Stone
D6 – Shadow and Flame
H – The Hobbit saga
H1 – Over Hill and Under Hill
H2 – On the Doorstep
N – Heirs of Númenor deluxe
S – Against the Shadow cycle
S1 – Steward’s Fear
S2 – Drúadan Forest
S3 – Encounter on Amon Dîn
S4 – Assault on Osgiliath
S5 – Blood of Gondor
S6 – Morgul Vale
Rescource Acceleration and Management
Horn of Gondor (C) is a famous artefact and heirloom to the great realm. One needs a proper deck to make a lot of money with it though. It gets much easier with more players as more characters shall sacrifice to the swarming enemies. There are other ways to make this worth, however, usually looking to Prince Imrahil or the aid of the Rohirrim.
Thorin (H1) needs his Dwarves to provide you with resources; the ability is a nice bonus to his great stats.
There is another Dwarf Lord who can accelerate the income, Glóin (C) has a much more risky ability than Thorin but he can also accumulate more wealth more quickly.
Continuing the line of Leadership money-makers is Théodred (C). He is not selfish to keep all the resources to himself but can distribute them to other questing characters. One would think it is only a resource per round, and Théodred doesn’t naturally shine at questing, but the one resource can make a great difference, especially early in the game.
When a Dwarf hero has many resources, he might want to put on Narvi’s Belt (K) to be able to afford many different things for the money.
Wealth is a theme of Gondor, the Steward of Gondor (C) can be played on any hero, however, and what more, it gives (not requires) the Gondor trait. 2 extra resources per round, it is hard to find a stronger simple card like this.
A hero with Steward of Gondor attached will likely get more resources than he shall ever be able to spend, especially over the longer games. But it is the way of the world that others may not be so fortunate, then why not share the wealth? It can be in a way of Parting Gifts (M3).
Maybe someone will wish to perform the above action repeatedly. It is exactly when Errand-rider (N) should be called upon, though he can only move a single resource per action. The benefit compared to the above is that the resource doesn’t have to come from a Leadership hero.
Once you have many Dwarves ready, it would be a shame to keep them idle, rather let them claim We are not Idle (D6) and they will provide much profit for any hero. If you still don’t think this card is very powerful, know that its cost is 0, and you get to draw an additional card after you play it. Any Leadership Dwarf deck would be crazy not to have this card in it.
Wealth of Gondor (N), on the other hand, may be much harder to justify in a Gondor deck, though there are obvious heroes ready to be paid. If only one could draw a card after you get the one resource for the cost of 0; not here, unfortunately. Still, in a deck that hungers for every penny, this is an option, and there are few.
One of which is Ganing Strength (S1). Not restricted by nationality but by income. One has to have two resources in a hero's resource pool to get the third. And the money cannot be sent across the table.
There was a time when Zigil Miner (K) with the help of the Noldor Gildor Inglorion or Imladris Stargazer (Spirit, by the way) was able to make you rich to the point you could easily challenge even the Steward of Gondor. But that time is long gone. One could get angry thinking what is printed on the card is not what it actually does; still Zigil can be useful in a mono-Spirit deck, for instance, when paired up with the Stargazer. Not only he should give you one or two resources a round, he will help you sift through the deck more quickly to find the cards you really want.
If ever you felt like your Spirit resources were in abundance, you can send Miruvor (D6) to another hero to make him a bit richer (if he chooses to drink the flask that way).
Desperate Alliance (H2) can also make another player richer for a little while.
Ok, this is not very practical, but say even in the time of the upcoming war, there is this musical approach to face the struggle against Sauron. You employ Rivendell Minstrel and you let him sing of Kings, Battle, Wisdom, Travel, the Journeys of Eärendil may also be appropriate (surely the fair lass will not try to mock anybody). Perhaps all that will result in a great Love of Tales (D4) that will help you overcome the odds.
Speaking of which, Song of Kings (M1), Song of Wisdom (M2), Song of Travel (M4) and Song of Battle (M5) are all ways to manage resources. Rivendell Minstrel is an obvious combo to any of these.
Resourceful (D3) is a very effective card when you can play it with the secrecy discount.
A Good Harvest (S1) is probably meant as an answer to a problematic budget in mono-sphere decks. The fact it is an event means the solution will be similar to many of those made about problematic budgets: very temporary.
Speaking of effective, Radagast (M3) is… or rather, if you know the game will last at least five rounds after you play Radagast, and your Tactics resources are more precious to you than those you pay Radagast with, and you are in great need of his questing prowess (for some reason Radagast’s willpower, despite being one of the Istari, is only 2, not to mention his other stats), then Radagast is probably pretty effective.
Vilya (D6) can be viewed as a resource management card, as this working on Elrond only attachment doesn’t need any resources, not even a resource match, to play or put cards into play. It works much better when combined with the likes of Imladris Stargazer; using it blindly only works when there are few to none conditional response-type events in your deck.