C – core set
M – Shadows of Mirkwood cycle
M1 – Hunt for Gollum
M2 – Conflict at the Carrock
M3 – Journey to Rhosgobel
M4 – Hills of Emyn Muil
M5 – Dead Marshes
M6 – Return to Mirkwood
K – Khazad-dûm deluxe
D – Dwarrodelf cycle
D1 – Redhorn Gate
D2 – Road to Rivendell
D3 – Watcher in the Water
D4 – Long Dark
D5 – Foundations of Stone
D6 – Shadow and Flame
H – The Hobbit saga
H1 – Over Hill and Under Hill
H2 – On the Doorstep
N – Heirs of Númenor deluxe
S – Against the Shadow cycle
S1 – Steward’s Fear
S2 – Drúadan Forest
S3 – Encounter at Amon Dîn
S4 – Assault on Osgiliath
S5 – Blood of Gondor
S6 – Morgul Vale
Beorn (H1) is understandably the strongest hero when it comes to attack; the lack of interactions with player cards makes deck-building around him quite difficult, however.
Gimli (C) can get outrageously strong as it comes to attack when built up (and damaged) but it takes time and effort, so one has to decide whether to invest this way.
Bard the Bowman (H2), Bard Son of Bain (M4) and Legolas (C) are worth mentioning as their attack is high (not exceptionally, given their sphere) and they are ranged, which opens up certain possibilities, not only in multiplayer.
Vassal of the Windlord (M5) costs 1 and attacks for 3 (being ranged too).
Knights of the Swan (S1) are the ground to the Outlands offensive.
Erebor Battle Master (D4) is an absurd card, and this entry will gladly be removed when the card is from the game.
Eagles of the Misty Mountains (M6) get stronger the more Eagles you’ve got, and are able to attach to them; it is a bit riskier to defend than to attack with them, and since a Tactics deck might lack willpower, it may often be they will be exhausted when a chance to strike or block arises.
Beorn (C) can do quite a bit of damage, or more actually, if only not that reliably, even in his ally form; pricy but not to be overlooked (the shuffle response can even be quite useful for other strategies).
Black Arrow (H2) costs 0 and boosts an attack by 5; one more reason to include a ranged hero.
Keeping Count (D1) is certainly intriguing, if not entirely practical. If you have a couple of constant hero attackers, two or three free slots in a deck (two copies is a minimum here – unless another deck steps in), a good search or draw engine to fetch the second copy soon enough, and if you know there will be enough enemies and rounds to make the boost (for the less frequent attacker) substantial, then you might want to experiment with this card. Considering all the “ifs”, one might as well just forget the card but it is intriguing nonetheless.
Support of the Eagles (M6) takes a bit of time to prepare, you need an Eagle first to make anything out of it, but it is a very potent way to boost a Tactics hero’s attack or defence.
If Tactics is your sphere and there are Dwarves in play, Khazad! Khazad! (K) is a card you don’t want to miss.
Unseen Strike (D1) is obviously great if you can keep your threat low, or lower than enemies’ engagement cost that is; it may be less famed than the above but it is universally more useful (but it only boosts an attack in Combat, not in a battle questing, for instance).
Boromir (N) is Gondorian attacking leader, boosting each of the numerous Gondor allies by 1 if he has but a resource in his resource pool. Boromir possesses attack strength of 3 himself on top of that.
Dáin Ironfoot (M6) is the basis to the Dwarven attack swarm strategy, a strategy that gets stronger with every Dwarf that enters play (including heroes and characters of other players).
Dúnedain Mark (M1) is perhaps the most direct way to boost a hero’s attack, a mere resource for +1 attack is a good deal, the ability of switching attached hero is a clear (and often useful) bonus.
Grave Cairn (D3) has a great potential, but one needs find ways to employ it. Sneak Attack with Gandalf for the Quest phase is a way to then boost a character’s attack by 4 for the Combat phase.
For Gondor! (C) may be a defensive card for Gondorians but it is an offensive card for every character.
Glorfindel (D5) would be nothing special with his attack of 3 in any other sphere but it is a clear winner in Spirit.
Damrod (N), Elfhelm (M5) and Northern Tracker (C) are useful ally attackers in the Spirit sphere.
Aragorn (D3) and Glorfindel (C) stick out as good attacking choices among the Lore heroes.
Mirkwood Runner (M6) possesses a special ability to cut through enemies never minding their defence when attacking alone; if only his attack was higher, or was more easily boosted (especially within the sphere).
Haldir of Lórien (M3) is a Lore ally master all-rounder whose ranged attack is very neat.
Gandalf (C) and Gandalf (H1) are useful neutral additions to any deck that lacks attacking strength.