C – core set M – Shadows of Mirkwood cycle M1 – Hunt for Gollum M2 – Conflict at the Carrock M3 – Journey to Rhosgobel M4 – Hills of Emyn Muil M5 – Dead Marshes M6 – Return to Mirkwood K – Khazad-dûm deluxe D – Dwarrodelf cycle D1 – Redhorn Gate D2 – Road to Rivendell D3 – Watcher in the Water D4 – Long Dark D5 – Foundations of Stone D6 – Shadow and Flame H – The Hobbit saga H1 – Over Hill and Under Hill H2 – On the Doorstep N – Heirs of Númenor deluxe S – Against the Shadow cycle S1 – Steward’s Fear S2 – Drúadan Forest S3 – Encounter
at Amon Dîn S4 – Assault on Osgiliath S5 – Blood of Gondor S6 – Morgul Vale
When Revealed Cancellation
There can be a strong argument for and against using Eleanor (C). Her ability should almost
always be ready to get rid of the worst treacheries; but a new encounter will
come forth; and Eleanor cannot do much more in other areas of the game. In a
quest where there are few deadly treacheries that can ruin the whole campaign,
Eleanor might be a good choice. She is a terrible choice when the treacheries
surge. Her art is great.
There can be a strong argument for using A Test of Will (C), and hardly against it. If you play Spirit, and
care about winning the game, it would be folly not to use this card, there is
hardly a more universally useful card.